
When physically surveying a building, it is better to walk around and get up close observations than to stand at one end of a hallway and
just guess what is there. When constructing
a project, the installer should have the mobility to move around the space to
properly place and connect the components. Why, then, do users of a 3D model not think
that they have to be aware of their location in a building model when exploring
and modeling content?

The most obvious instance of the User POV impact is when
working with Sections. The POV is the
entire Section line as a plane looking in the direction of the section view. Adding to existing model elements will allow
new content to be modeled at the existing point. Add new content and it will be placed on the
Section line, because that is where the user is virtually located.
It is best to work perpendicular to the content being
modeled. Plan views are not as important
as Sections or Elevations. If the Architect
has decided to locate a building wing at 17° from the rest of the building,
then Sections should be rotated 17°, 62°, 107° etc. when developing the
systems.
Since the Model can contain the entire Building, it is also important
to have the appropriate depth of a view.
Views too deep can quickly become dense with content. “The shallower the Section; the deeper the
Content.” Working in an Elevation or Section
requires only seeing what is necessary to know where the content is modelled
and its surrounding environment. Too
shallow and the view won’t show enough.
Too deep and the view shows too much. Basically, when working in a 3D building model, make sure you have the best seat in the house for the show.
-Craig
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