Wednesday, January 29, 2014

Perspective: Working in a Model Means You Have to Move Your Feet

If you were offered free tickets to a movie, but you have to sit on the front row all the way over to the right side of the theater, would you still want to go?  What about the very top row of a baseball stadium down the third base line?  Would you rather watch a musical from the last row underneath a balcony by the exit or from the front row of the balcony?  It’s the same show, but obviously where you are sitting will affect the experience. 

When physically surveying a building, it is better to walk around and get up close observations than to stand at one end of a hallway and just guess what is there.  When constructing a project, the installer should have the mobility to move around the space to properly place and connect the components.  Why, then, do users of a 3D model not think that they have to be aware of their location in a building model when exploring and modeling content?

2D AutoCAD is based in an environment where the user location is not going to affect the drawing.  The leap into Building Information Modeling through Autodesk Revit forces a user to now navigate a 3D environment.  However, most beginning users don’t think of the effects that the User Point Of View (POV) will have on what is seen or created.  You are not simply creating drafted lines to represent the design content, but are actually modeling some 3D representation of that design content.  Where you are virtually standing will impact the location of the content and how well you are able to see it.

The most obvious instance of the User POV impact is when working with Sections.  The POV is the entire Section line as a plane looking in the direction of the section view.  Adding to existing model elements will allow new content to be modeled at the existing point.  Add new content and it will be placed on the Section line, because that is where the user is virtually located.


It is best to work perpendicular to the content being modeled.  Plan views are not as important as Sections or Elevations.  If the Architect has decided to locate a building wing at 17° from the rest of the building, then Sections should be rotated 17°, 62°, 107° etc. when developing the systems.

Since the Model can contain the entire Building, it is also important to have the appropriate depth of a view.  Views too deep can quickly become dense with content.  “The shallower the Section; the deeper the Content.”  Working in an Elevation or Section requires only seeing what is necessary to know where the content is modelled and its surrounding environment.  Too shallow and the view won’t show enough.  Too deep and the view shows too much.  Basically, when working in a 3D building model, make sure you have the best seat in the house for the show.
  

-Craig


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